Aerborne

Party adventures

Gather your party.
Clear the deep places.

Up to five players, one private instance: clear the rooms, beat the boss and leave with loot. The Nether and the End are reached this way too.

0 of 6 instances in use · updated

The Nether · level 26

Cinder Keep

Brutal

Sealed until The Ember Gate

The season's last raid, for up to eight. Open the Ember Gate, take the keep, and put the Ashen Sovereign back in his chains.

  • 2–8 players
  • 8 rooms
  • 90 min limit
TierLevelShared livesServer clearsFastest
Normal 26Run back0 —
Heroic 34Run back0 —
MythicFortified, Tyrannical 4260 —

In game: /expedition start cinder_keep with a party, or /expedition queue cinder_keep to find one.

Guide, bosses and drops →

Overworld · level 2

First Flight

Easy

Open

A training expedition along the Wardens' Road. Fly with Captain Wren, learn the path, and prove you're ready for greater skies.

  • 1–5 players
  • 4 rooms
  • 25 min limit
TierLevelShared livesServer clearsFastest
Normal 2Run back6 2m 12sj0shCodes

In game: /expedition start first_flight with a party, or /expedition queue first_flight to find one.

Guide, bosses and drops →

Overworld · level 20

Gloomforge Mines

Hard

Open

The night shift never came back up. Go down after them, level by level, and silence the Gloomforge.

  • 1–5 players
  • 7 rooms
  • 45 min limit
TierLevelShared livesServer clearsFastest
Normal 20Run back2 27m 16smaylia156, LiyahInsight, j0shCodes
Heroic 28Run back0 —
MythicTimed, Fortified 3631 —

In game: /expedition start gloomforge_mines with a party, or /expedition queue gloomforge_mines to find one.

Guide, bosses and drops →

Overworld · level 24

The Hall of the Three Wardens

Hard

Open

Climb the Long Stair, take the High Gate, and break the seals of ember, frost and stone.

  • 1–5 players
  • 8 rooms
  • 45 min limit
TierLevelShared livesServer clearsFastest
Normal 24Run back1 —
Heroic 32Run back0 —
MythicTimed, Fortified 4030 —

In game: /expedition start hall_of_wardens with a party, or /expedition queue hall_of_wardens to find one.

Guide, bosses and drops →

Overworld · level 8

The Hollow Barrow

Moderate

Open

A barrow-king stirs beneath the old hills. Clear his crypts and put him back to rest.

  • 1–5 players
  • 4 rooms
  • 40 min limit
TierLevelShared livesServer clearsFastest
Normal 8Run back2 14m 11smaylia156, LiyahInsight, j0shCodes
Heroic 16Run back0 —
MythicTimed, Fortified 2430 —

In game: /expedition start hollow_barrow with a party, or /expedition queue hollow_barrow to find one.

Guide, bosses and drops →

Overworld · level 16

The Sunken Aqueduct

Challenging

Open

The old waterworks are flooding and something drowned is turning the valves. Beat the rising water to the Great Dam.

  • 1–5 players
  • 6 rooms
  • 14 min limit
TierLevelShared livesServer clearsFastest
Normal 16Run back0 —
Heroic 24Run back0 —
MythicTimed, Fortified 3231 —

In game: /expedition start sunken_aqueduct with a party, or /expedition queue sunken_aqueduct to find one.

Guide, bosses and drops →

Overworld · level 12

Thornwood Canopy

Challenging

Open

Spiders own the treetops now. Thin their numbers and face the shaman at the Heart Tree.

  • 1–5 players
  • 4 rooms
  • 40 min limit
TierLevelShared livesServer clearsFastest
Normal 12Run back0 —
Heroic 20Run back0 —
MythicTimed, Fortified 2830 —

In game: /expedition start thornwood_canopy with a party, or /expedition queue thornwood_canopy to find one.

Guide, bosses and drops →

Never played one?

Dying inside an expedition never drops your gear. On Normal and Heroic you just run back from the last campfire. Heroic and Mythic unlock once you've cleared the tier below.

Read the guide →
Play Aerborne