Aerborne

Expeditions / Field guide

Overworld expedition · Hard

The Hall of the Three Wardens

Climb the Long Stair and beat Thane Orrek at the High Gate. Behind it is the Hall of Seals, with three wings. Take them in any order, and each warden you beat leaves a blessing on the party. When all three seals are broken, a tear opens over the dais in the Hall of Seals. Walk through it and finish what the Wardens started.

Entry level
24Higher tiers may require more
Party size
1–5Players per private instance
Time limit
45 minComplete the run before time expires
Route
8 rooms5 boss encounters
The Hall of the Three Wardens
  1. Thane OrrekThe High Gate
  2. Keeper Sael & Keeper OrenThe Ash Court
  3. The Ember WardenThe Ember Throne
  4. The Frost WardenThe Frost Throne
  5. The Stone WardenThe Stone Throne
  6. Oriveth, the Unwritten WardenThe Unwritten

01 · Before you enter

Prepare your party

On a run-back tier nobody runs out of lives: if you fall, you come back at the last fire you lit, and if the whole party falls the fight resets. On tiers with shared lives, each death spends one. You keep your gear either way.

  • Each warden leaves a Favour on the whole party until the run ends. Ember adds damage, Frost adds speed, and Stone turns blows aside.
  • The wings are long. Light the fire in the Hall of Seals and the one in each court as you pass, because that's where you run back from.
  • Thane Orrek's horn calls a gale off the plaza. Stand behind one of the standing stones when the wind rises.
  • The Ash Court's crate has a bow and arrows, and the four braziers need arrows within thirty seconds.
  • Watch the frost on the pillars in the Rime Stacks. It flashes the chime order, and a wrong chime starts it over.
  • Throw anything onto the Court of Kings' plates. One item each keeps them down.
  • Thundercallers, Ember Wardens and anything casting Void Bolt can be stopped mid-cast with a charged hit.

Choose your difficulty

Open a tier for its requirements, modifiers and server records. Every party member must meet its entry requirements.

NormalLevel 24 · run back when you fall
Shared lives
None needed
Completion Marks
320
Server clears
1

No additional modifiers on this tier.

Fastest server clearNo clear recorded
/expedition start hall_of_wardens normal

Need a party? Use /expedition queue hall_of_wardens normal.

HeroicLevel 32 · run back when you fall

First clear this expedition on Normal.

Shared lives
None needed
Completion Marks
480
Server clears
0

No additional modifiers on this tier.

Fastest server clearNo clear recorded
/expedition start hall_of_wardens heroic

Need a party? Use /expedition queue hall_of_wardens heroic.

MythicLevel 40 · 3 shared lives

First clear this expedition on Heroic.

Shared lives
3
Completion Marks
800
Server clears
0
  • TimedFinish within the par time for an extra loot roll.
  • FortifiedRegular enemies have 30% more health and hit 15% harder.
Fastest server clearNo clear recorded
/expedition start hall_of_wardens mythic

Need a party? Use /expedition queue hall_of_wardens mythic.

02 · Room by room

Follow the route

  1. The High Gate

    Boss

    Thane Orrek throws a blade along a red line and it comes back the same way. Below two-thirds his horn brings a gale across the plaza, so hide behind the standing stones. Below a third, lightning arcs between anyone standing close.

  2. The Ash Court

    Passage

    The Keepers of the Flame fight together. Kill them within twelve seconds of each other or the survivor brings the other back. Then light the four braziers with arrows.

  3. The Ember Throne

    Boss

    The Ember Warden takes up the powers of whichever brazier it stands by. The Rite of Ash is fire pools and arcing bolts, the Rite of Flame is meteors and a pulse that throws you back. Move it to the one you'd rather face. Below half, fire falls and runs along the floor.

  4. The Rime Stacks

    2 waves

    Frostmarked, stalkers and hounds, while you ring four chimes in the order the frost shows you.

  5. The Frost Throne

    Boss

    The Frost Warden shares its cold among everyone in the ring, so stand in it together. At 60% it goes to ground and sends out its hounds. It comes back hunting one player at a time, leaving ice behind it.

  6. The Court of Kings

    3 waves

    Four kings, one at a time, and each one takes up the strength of the last. The final two rise together. Then weigh down the three plates.

  7. The Stone Throne

    Boss

    The Stone Warden slams, leaps and winds up a heavy blow. Below two-thirds it throws down its Aegis, and everyone has to stand inside the ring around it before the sky falls.

  8. The Unwritten

    Boss

    Oriveth, the Unwritten Warden. Light the fire on the rock before you cross. See the boss briefing.

03 · Spoils

What the bosses leave

Every boss leaves a chest where it falls. Each of you opens it for a private share, rolled for you alone: materials, often a piece of the dungeon's gear, and a chance at something of that boss's own. The list below runs from the likeliest piece to the rarest.

Normal
35%chance of a boss's own piece
Heroic
47%chance of a boss's own piece, +6 item levels
Mythic
60%chance of a boss's own piece, +12 item levels
Boss · The High GateThane Orrek5 pieces
  • Watchman's BracersWrists · item level 26

    Health: +3 · Defense: +5

  • Thane's GirdleWaist · item level 26

    Health: +3 · Defense: +5

  • Gale TreadsFeet · item level 26

    Health: +6 · Defense: +5

    Equipped: Fleet Stride. You move faster.

  • Orrek's HornTrinket · item level 27

    Health: +5 · Damage Bonus: +3%

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • The Returning AxeMain hand · item level 27

    Damage: +9 · Damage Bonus: +2%

    On Hit: Thunderclap. Lightning shocks nearby enemies for 60% of the hit. 15% chance, 10s cooldown.

BossThe Ash Court3 pieces
  • Keeper's GlovesHands · item level 26

    Defense: +4 · Bonus Damage: +2

  • Ash Keeper's StoleNeck · item level 26

    Health: +7 · Damage Bonus: +1%

  • Gale TreadsFeet · item level 26

    Health: +6 · Defense: +5

    Equipped: Fleet Stride. You move faster.

Boss · The Ember ThroneThe Ember Warden4 pieces
  • Cinderbound LegguardsLegs · item level 27

    Health: +6 · Defense: +9

  • Mantle of the RiteShoulders · item level 28

    Defense: +7 · Damage Bonus: +2%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Band of the Ash RiteRing · item level 28

    Health: +6 · Damage Bonus: +3%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • The Warden's FirebrandMain hand · item level 28

    Damage: +10 · Damage Bonus: +2%

    On Hit: Ember Brand. Burns your target for 4s. 30% chance, 6s cooldown.

Boss · The Frost ThroneThe Frost Warden4 pieces
  • Icebound HelmHead · item level 27

    Health: +6 · Defense: +8

  • Packleader's BandRing · item level 27

    Health: +4 · Damage Bonus: +2%

  • Rimewoven CloakBack · item level 28

    Health: +9 · Defense: +2

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Hoarfrost LongbowMain hand · item level 28

    Damage: +8 · Damage Bonus: +3%

    On Hit: Grave Chill. Slows your target for 3s. 30% chance, 8s cooldown.

Boss · The Stone ThroneThe Stone Warden4 pieces
  • Court Seal SignetRing · item level 27

    Health: +6 · Defense: +1

  • Kingsblood GreavesLegs · item level 28

    Health: +3 · Defense: +10

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Mossgrown BulwarkOff hand · item level 28

    Health: +3 · Defense: +9

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Stone Warden's PlateChest · item level 28

    Health: +7 · Defense: +14

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

Boss · The UnwrittenOriveth, the Unwritten Warden7 pieces
  • Treads of the BindingFeet · item level 30

    Health: +4 · Defense: +6

    Equipped: Fleet Stride. You move faster.

  • Crown of the UnwrittenHead · item level 30

    Health: +7 · Defense: +8 · Damage Bonus: +3%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Unwritten CuirassChest · item level 30

    Health: +3 · Defense: +15

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Wardens' AegisOff hand · item level 32

    Defense: +6 · Life Steal: +2%

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Tri-Seal BladeMain hand · item level 28

    Damage: +9 · Execute Damage: +8%

    Right Click: Soul Nova. Soul fire bursts around you for 120% weapon damage and slows. 16s cooldown.

  • Seal of ThreeTrinket · item level 31

    Health: +8 · Damage Bonus: +4%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Oriveth's QuillMain hand · item level 31

    Damage: +10 · Damage Bonus: +4%

    On Hit: Soul Siphon. Heals 6% of your health. 25% chance, 4s cooldown.

Gear for every slot

Set pieces can be found or forged. Found pieces turn up anywhere in the run: on enemies and in crates, chests and hidden caches.

Head
Wardensworn HelmSetIcebound HelmThe Frost WardenCrown of the UnwrittenOriveth, the Unwritten Warden
Shoulders
Aspirant's PauldronsFoundMantle of the RiteThe Ember Warden
Chest
Wardensworn PlateSetStone Warden's PlateThe Stone WardenUnwritten CuirassOriveth, the Unwritten Warden
Back
Long Stair CloakFoundRimewoven CloakThe Frost Warden
Wrists
Rune CuffsFoundWatchman's BracersThane Orrek
Hands
Archivist's MittsFoundKeeper's GlovesThe Ash Court
Waist
Hallguard BeltFoundThane's GirdleThane Orrek
Legs
Wardensworn GreavesSetCinderbound LegguardsThe Ember WardenKingsblood GreavesThe Stone Warden
Feet
Wardensworn BootsSetGale TreadsThane OrrekGale TreadsThe Ash CourtTreads of the BindingOriveth, the Unwritten Warden
Neck
Thunder CordFoundAsh Keeper's StoleThe Ash Court
Ring
Gilded LoopFoundBand of the Ash RiteThe Ember WardenPackleader's BandThe Frost WardenCourt Seal SignetThe Stone Warden
Trinket
Sky WhistleFoundOrrek's HornThane OrrekSeal of ThreeOriveth, the Unwritten Warden
Main hand
Tri-Seal BladeSetThe Returning AxeThane OrrekThe Warden's FirebrandThe Ember WardenHoarfrost LongbowThe Frost WardenTri-Seal BladeOriveth, the Unwritten WardenOriveth's QuillOriveth, the Unwritten Warden
Off hand
Gate-Watch BucklerFoundMossgrown BulwarkThe Stone WardenWardens' AegisOriveth, the Unwritten Warden

04 · Bestiary

Enemies & possible drops

Health and damage are base values, before level, tier and party scaling. Drop chances apply to each player kill; they are separate from boss chests and completion rewards.

Boss · The High GateThane Orrek760 HP · 9 damage
Possible drops per player kill
ItemAmountChance
Warden's Seal Fragment1–3100%
Archive Key135%
Wardens' Aegis14%
Coin purse (Marks)75–140100%
Boss · The Ember ThroneThe Ember Warden820 HP · 8 damage
Possible drops per player kill
ItemAmountChance
Warden's Seal Fragment1–3100%
Archive Key135%
Wardens' Aegis14%
Coin purse (Marks)75–125100%
Boss · The Frost ThroneThe Frost Warden820 HP · 7 damage
Possible drops per player kill
ItemAmountChance
Warden's Seal Fragment1–3100%
Archive Key135%
Wardens' Aegis14%
Coin purse (Marks)75–125100%
Boss · The Stone ThroneThe Stone Warden900 HP · 11 damage
Possible drops per player kill
ItemAmountChance
Warden's Seal Fragment1–3100%
Archive Key135%
Wardens' Aegis14%
Coin purse (Marks)75–125100%
Boss · The UnwrittenOriveth, the Unwritten Warden1800 HP · 12 damage
Possible drops per player kill
ItemAmountChance
Warden's Seal Fragment1–3100%
Archive Key135%
Wardens' Aegis14%
Coin purse (Marks)75–320100%
Enemy · The High Gate, Standing guardHall Aspirant54 HP · 7 damage

Leap: Leaps onto a far player and stuns everyone near the landing spot.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · The High Gate, Standing guardHall Marksman40 HP · 5 damage

Pinning Shot: A red line marks the target, then a heavy arrow flies down it and slows whoever it hits. Sidestep.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · The High Gate, Standing guardHall Shieldmaiden96 HP · 8 damage

Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Rally: Drives its allies on, and they hit harder for ten seconds. A charged hit stops it.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–370%
Warden's Seal Fragment125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)1–620%
Enemy · The High Gate, Standing guardHall Thundercaller44 HP · 4 damage

Arcing Bolt: Lightning strikes one player and jumps to anyone standing close to them. Spread out, or a charged hit stops it.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–520%
Enemy · The Ember Throne, Standing guardEmber Wisp30 HP · 5 damage

Fire Pools: Marks the ground under each player; the marks burst into fire a moment later.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · The Ember Throne, Standing guardAsh Acolyte52 HP · 7 damage

Ember Burst: It glows, and a ring shows how far the flame will reach. Back away before it bursts.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–520%
Elite · The Rime Stacks, Standing guardFrostmarked30 HP · 4 damage

Shockwave: 5 damage within 5 blocks every 15s. A ring marks it first; step out. Frost Nova: Freezes and slows everyone close by. Keep your distance.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–370%
Warden's Seal Fragment125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Enemy · The Rime Stacks, Standing guardRime Stalker42 HP · 5 damage

Frost Bolt: Fires a bolt of frost you can see coming at a marked spot. It leaves ice that slows anyone on it.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–520%
Enemy · The Rime Stacks, The Frost Throne, Standing guardRime Hound34 HP · 6 damage

Leap: Leaps onto a far player and stuns everyone near the landing spot.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · The Court of KingsKing Harl260 HP · 9 damage

Ground Slam: A ring marks the ground around it, then a shockwave hits everyone inside.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–370%
Warden's Seal Fragment125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)1–3020%
Enemy · The Court of KingsKing Osric300 HP · 10 damage

Ground Slam: A ring marks the ground around it, then a shockwave hits everyone inside. Charge: Lowers its head, then rushes the farthest player in a line, knocking aside anyone in the way.

Possible drops per player kill
ItemAmountChance
Sigil Shard1–370%
Warden's Seal Fragment125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)1–3020%

05 · Finish the expedition

What you take home

Players present at completion receive their own rewards. Enemy drops listed above are additional chances, not guaranteed completion items. Runs with hired allies do not earn campaign progress or set expedition records.

Base completion reward

320 Marks

Before the tier multiplier. Your tier settings can change this amount.

Fixed completion items

  • 16 × Quartz
  • 6 × Gold ingot
  • 2 × Diamond
  • 6 × Experience bottle

These items are separate from random loot rolls.

/expedition guide hall_of_wardens
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