Base completion reward
320 MarksBefore the tier multiplier. Your tier settings can change this amount.
Expeditions / Field guide
Overworld expedition · Hard
Climb the Long Stair and beat Thane Orrek at the High Gate. Behind it is the Hall of Seals, with three wings. Take them in any order, and each warden you beat leaves a blessing on the party. When all three seals are broken, a tear opens over the dais in the Hall of Seals. Walk through it and finish what the Wardens started.
01 · Before you enter
On a run-back tier nobody runs out of lives: if you fall, you come back at the last fire you lit, and if the whole party falls the fight resets. On tiers with shared lives, each death spends one. You keep your gear either way.
Open a tier for its requirements, modifiers and server records. Every party member must meet its entry requirements.
No additional modifiers on this tier.
/expedition start hall_of_wardens normalNeed a party? Use /expedition queue hall_of_wardens normal.
First clear this expedition on Normal.
No additional modifiers on this tier.
/expedition start hall_of_wardens heroicNeed a party? Use /expedition queue hall_of_wardens heroic.
First clear this expedition on Heroic.
/expedition start hall_of_wardens mythicNeed a party? Use /expedition queue hall_of_wardens mythic.
02 · Room by room
Thane Orrek throws a blade along a red line and it comes back the same way. Below two-thirds his horn brings a gale across the plaza, so hide behind the standing stones. Below a third, lightning arcs between anyone standing close.
The Keepers of the Flame fight together. Kill them within twelve seconds of each other or the survivor brings the other back. Then light the four braziers with arrows.
The Ember Warden takes up the powers of whichever brazier it stands by. The Rite of Ash is fire pools and arcing bolts, the Rite of Flame is meteors and a pulse that throws you back. Move it to the one you'd rather face. Below half, fire falls and runs along the floor.
Frostmarked, stalkers and hounds, while you ring four chimes in the order the frost shows you.
The Frost Warden shares its cold among everyone in the ring, so stand in it together. At 60% it goes to ground and sends out its hounds. It comes back hunting one player at a time, leaving ice behind it.
Four kings, one at a time, and each one takes up the strength of the last. The final two rise together. Then weigh down the three plates.
The Stone Warden slams, leaps and winds up a heavy blow. Below two-thirds it throws down its Aegis, and everyone has to stand inside the ring around it before the sky falls.
Oriveth, the Unwritten Warden. Light the fire on the rock before you cross. See the boss briefing.
03 · Spoils
Every boss leaves a chest where it falls. Each of you opens it for a private share, rolled for you alone: materials, often a piece of the dungeon's gear, and a chance at something of that boss's own. The list below runs from the likeliest piece to the rarest.
Health: +3 · Defense: +5
Health: +3 · Defense: +5
Health: +6 · Defense: +5
Equipped: Fleet Stride. You move faster.
Health: +5 · Damage Bonus: +3%
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Damage: +9 · Damage Bonus: +2%
On Hit: Thunderclap. Lightning shocks nearby enemies for 60% of the hit. 15% chance, 10s cooldown.
Defense: +4 · Bonus Damage: +2
Health: +7 · Damage Bonus: +1%
Health: +6 · Defense: +5
Equipped: Fleet Stride. You move faster.
Health: +6 · Defense: +9
Defense: +7 · Damage Bonus: +2%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Health: +6 · Damage Bonus: +3%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Damage: +10 · Damage Bonus: +2%
On Hit: Ember Brand. Burns your target for 4s. 30% chance, 6s cooldown.
Health: +6 · Defense: +8
Health: +4 · Damage Bonus: +2%
Health: +9 · Defense: +2
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Damage: +8 · Damage Bonus: +3%
On Hit: Grave Chill. Slows your target for 3s. 30% chance, 8s cooldown.
Health: +6 · Defense: +1
Health: +3 · Defense: +10
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +3 · Defense: +9
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +7 · Defense: +14
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +4 · Defense: +6
Equipped: Fleet Stride. You move faster.
Health: +7 · Defense: +8 · Damage Bonus: +3%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Health: +3 · Defense: +15
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Defense: +6 · Life Steal: +2%
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Damage: +9 · Execute Damage: +8%
Right Click: Soul Nova. Soul fire bursts around you for 120% weapon damage and slows. 16s cooldown.
Health: +8 · Damage Bonus: +4%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Damage: +10 · Damage Bonus: +4%
On Hit: Soul Siphon. Heals 6% of your health. 25% chance, 4s cooldown.
Set pieces can be found or forged. Found pieces turn up anywhere in the run: on enemies and in crates, chests and hidden caches.
04 · Bestiary
Health and damage are base values, before level, tier and party scaling. Drop chances apply to each player kill; they are separate from boss chests and completion rewards.
| Item | Amount | Chance |
|---|---|---|
| Warden's Seal Fragment | 1–3 | 100% |
| Archive Key | 1 | 35% |
| Wardens' Aegis | 1 | 4% |
| Coin purse (Marks) | 75–140 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Warden's Seal Fragment | 1–3 | 100% |
| Archive Key | 1 | 35% |
| Wardens' Aegis | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Warden's Seal Fragment | 1–3 | 100% |
| Archive Key | 1 | 35% |
| Wardens' Aegis | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Warden's Seal Fragment | 1–3 | 100% |
| Archive Key | 1 | 35% |
| Wardens' Aegis | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Warden's Seal Fragment | 1–3 | 100% |
| Archive Key | 1 | 35% |
| Wardens' Aegis | 1 | 4% |
| Coin purse (Marks) | 75–320 | 100% |
Leap: Leaps onto a far player and stuns everyone near the landing spot.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Pinning Shot: A red line marks the target, then a heavy arrow flies down it and slows whoever it hits. Sidestep.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Rally: Drives its allies on, and they hit harder for ten seconds. A charged hit stops it.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–3 | 70% |
| Warden's Seal Fragment | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 1–6 | 20% |
Arcing Bolt: Lightning strikes one player and jumps to anyone standing close to them. Spread out, or a charged hit stops it.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–5 | 20% |
Fire Pools: Marks the ground under each player; the marks burst into fire a moment later.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Ember Burst: It glows, and a ring shows how far the flame will reach. Back away before it bursts.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–5 | 20% |
Shockwave: 5 damage within 5 blocks every 15s. A ring marks it first; step out. Frost Nova: Freezes and slows everyone close by. Keep your distance.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–3 | 70% |
| Warden's Seal Fragment | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 12–20 | 100% |
Frost Bolt: Fires a bolt of frost you can see coming at a marked spot. It leaves ice that slows anyone on it.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–5 | 20% |
Leap: Leaps onto a far player and stuns everyone near the landing spot.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Ground Slam: A ring marks the ground around it, then a shockwave hits everyone inside.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–3 | 70% |
| Warden's Seal Fragment | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 1–30 | 20% |
Ground Slam: A ring marks the ground around it, then a shockwave hits everyone inside. Charge: Lowers its head, then rushes the farthest player in a line, knocking aside anyone in the way.
| Item | Amount | Chance |
|---|---|---|
| Sigil Shard | 1–3 | 70% |
| Warden's Seal Fragment | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 1–30 | 20% |
No enemies or drops match your search.
05 · Finish the expedition
Players present at completion receive their own rewards. Enemy drops listed above are additional chances, not guaranteed completion items. Runs with hired allies do not earn campaign progress or set expedition records.
Base completion reward
320 MarksBefore the tier multiplier. Your tier settings can change this amount.
Fixed completion items
These items are separate from random loot rolls.
/expedition guide hall_of_wardens