Base completion reward
260 MarksBefore the tier multiplier. Your tier settings can change this amount.
Expeditions / Field guide
Overworld expedition · Hard
A descent through five levels of the mine. Thin the galleries, walk down the Gullet, beat Overseer Grell, run the Mainline, break the Blastmaster on the Ore Line, bank the Round Foundry, and cross the black water to the Deep Foreman in the Gloomforge, the dwarven forge-palace cut into the far cliff. The Slag Hound waits off the Foundry if you want it.
01 · Before you enter
On a run-back tier nobody runs out of lives: if you fall, you come back at the last fire you lit, and if the whole party falls the fight resets. On tiers with shared lives, each death spends one. You keep your gear either way.
Open a tier for its requirements, modifiers and server records. Every party member must meet its entry requirements.
No additional modifiers on this tier.
/expedition start gloomforge_mines normalNeed a party? Use /expedition queue gloomforge_mines normal.
First clear this expedition on Normal.
No additional modifiers on this tier.
/expedition start gloomforge_mines heroicNeed a party? Use /expedition queue gloomforge_mines heroic.
First clear this expedition on Heroic.
/expedition start gloomforge_mines mythicNeed a party? Use /expedition queue gloomforge_mines mythic.
02 · Room by room
Overseer Grell charges and cleaves, and the timber loads over his cave come down one at a time. Bait him under one for a free stun.
One long tunnel with rails down the middle. Fight down it, and dive into a refuge when the bell rings.
A rail yard. Carts cross it on seven tracks, faster as the fight goes on, and powder carts blow up at the end of the line. Lure the Blastmaster onto the rails.
Fight off the forge's thralls and pull the three damper levers to open the north door.
Optional. The Slag Hound charges and leaps, slag runs across the floor, and rock falls from the roof.
The Deep Foreman, in the great hall of a dwarven forge-palace older than the mine. Light the Last Dock's fire before you cross. See the boss briefing.
03 · Spoils
Every boss leaves a chest where it falls. Each of you opens it for a private share, rolled for you alone: materials, often a piece of the dungeon's gear, and a chance at something of that boss's own. The list below runs from the likeliest piece to the rarest.
Defense: +5
Defense: +3 · Bonus Damage: +2
Defense: +5
Damage: +13
Health: +5
Health: +5 · Damage Bonus: +3%
Equipped: Grave Sight. You see in the dark.
Health: +5 · Defense: +5
Defense: +5
Health: +6
Defense: +4 · Bonus Damage: +2
Health: +6 · Defense: +7
Equipped: Fleet Stride. You move faster.
Health: +4 · Damage Bonus: +3%
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Damage: +17
On Hit: Ember Brand. Burns your target for 4s. 30% chance, 6s cooldown.
Health: +5 · Defense: +8
Defense: +5
Health: +6
Bonus Damage: +2
Health: +4 · Life Steal: +2%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Defense: +5 · Bonus Damage: +2
Health: +7
Health: +6 · Defense: +7
Defense: +9
Health: +6 · Defense: +13
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +6 · Damage Bonus: +3%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Damage: +7 · Mining Power: +4 · Durability Protection: +12%
Set pieces can be found or forged. Found pieces turn up anywhere in the run: on enemies and in crates, chests and hidden caches.
04 · Bestiary
Health and damage are base values, before level, tier and party scaling. Drop chances apply to each player kill; they are separate from boss chests and completion rewards.
| Item | Amount | Chance |
|---|---|---|
| Blasting Powder | 1–3 | 100% |
| Foreman's Lampglow | 1 | 35% |
| Deep Foreman's Pick | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Blasting Powder | 1–3 | 100% |
| Foreman's Lampglow | 1 | 35% |
| Deep Foreman's Pick | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Blasting Powder | 1–3 | 100% |
| Foreman's Lampglow | 1 | 35% |
| Deep Foreman's Pick | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Blasting Powder | 1–3 | 100% |
| Foreman's Lampglow | 1 | 35% |
| Deep Foreman's Pick | 1 | 4% |
| Coin purse (Marks) | 75–160 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Gloomsteel Ore | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc.
| Item | Amount | Chance |
|---|---|---|
| Gloomsteel Ore | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–5 | 20% |
Barrage: Looses a volley of arrows at random players.
| Item | Amount | Chance |
|---|---|---|
| Gloomsteel Ore | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Charge: Lowers its head, then rushes the farthest player in a line, knocking aside anyone in the way.
| Item | Amount | Chance |
|---|---|---|
| Gloomsteel Ore | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Fire Pools: Marks the ground under each player; the marks burst into fire a moment later. Mend: Heals itself and wounded allies around it. A charged hit stops it.
| Item | Amount | Chance |
|---|---|---|
| Gloomsteel Ore | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–5 | 20% |
Charge: Lowers its head, then rushes the farthest player in a line, knocking aside anyone in the way.
| Item | Amount | Chance |
|---|---|---|
| Gloomsteel Ore | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Leap: Leaps onto a far player and stuns everyone near the landing spot.
| Item | Amount | Chance |
|---|---|---|
| Gloomsteel Ore | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
No enemies or drops match your search.
05 · Finish the expedition
Players present at completion receive their own rewards. Enemy drops listed above are additional chances, not guaranteed completion items. Runs with hired allies do not earn campaign progress or set expedition records.
Base completion reward
260 MarksBefore the tier multiplier. Your tier settings can change this amount.
Fixed completion items
These items are separate from random loot rolls.
/expedition guide gloomforge_mines