Aerborne

Expeditions / Field guide

Overworld expedition · Challenging

The Sunken Aqueduct

A timed run up a drowned valley. Cross the Long Span, stop Old Bess in the Pump House, hold the Cistern while it floods, get past the chief engineer in the Pressure Gallery, weigh down the floodgates and face the Tidewarden at the foot of the Great Dam. A stair down the bastion's west tower leads to the Silt Bed, if you have the time.

Entry level
16Higher tiers may require more
Party size
1–5Players per private instance
Time limit
14 minComplete the run before time expires
Route
6 rooms4 boss encounters
The Sunken Aqueduct
Parchment floor plan of The Sunken Aqueduct, with its boss rooms shaded. Entrance The CisternFloodgate ControlThe BastionThe Pump House 1Old Bess2Chief Engineer Hollis3The Silt Mother4The Tidewarden
  1. Old BessThe Pump House
  2. Chief Engineer HollisThe Pressure Gallery
  3. The Silt MotherThe Silt Bed · Optional
  4. The TidewardenThe Tidewarden's Basin

01 · Before you enter

Prepare your party

On a run-back tier nobody runs out of lives: if you fall, you come back at the last fire you lit, and if the whole party falls the fight resets. On tiers with shared lives, each death spends one. You keep your gear either way.

  • The clock is the danger. You start with fourteen minutes and every cleared room adds more, so don't wait for stragglers.
  • Old Bess can't be hurt while her valve drones run. When the last one stops she takes double for twelve seconds, so save your big hits for then.
  • In the Pump House, watch the valves light up in order on the west wall. A wrong one resets the sequence.
  • The Cistern floods block by block. Keep moving, and step out of the rings.
  • Throw anything onto the floodgate plates. A dropped item keeps a plate down.
  • Bog Oracles heal their friends. Hit them hard while they channel to stop the heal.
  • The bollards in the Tidewarden's basin are there for a reason. Water doesn't go through stone.

Choose your difficulty

Open a tier for its requirements, modifiers and server records. Every party member must meet its entry requirements.

NormalLevel 16 · run back when you fall
Shared lives
None needed
Completion Marks
240
Server clears
0

No additional modifiers on this tier.

Fastest server clearNo clear recorded
/expedition start sunken_aqueduct normal

Need a party? Use /expedition queue sunken_aqueduct normal.

HeroicLevel 24 · run back when you fall

First clear this expedition on Normal.

Shared lives
None needed
Completion Marks
360
Server clears
0

No additional modifiers on this tier.

Fastest server clearNo clear recorded
/expedition start sunken_aqueduct heroic

Need a party? Use /expedition queue sunken_aqueduct heroic.

MythicLevel 32 · 3 shared lives

First clear this expedition on Heroic.

Shared lives
3
Completion Marks
600
Server clears
1
  • TimedFinish within the par time for an extra loot roll.
  • FortifiedRegular enemies have 30% more health and hit 15% harder.
Fastest server clearNo clear recorded
/expedition start sunken_aqueduct mythic

Need a party? Use /expedition queue sunken_aqueduct mythic.

02 · Room by room

Follow the route

  1. The Pump House

    Boss

    Old Bess, a pump engine on piston legs. She calls four valve drones and can't be hurt until they stop, then she's open for twelve seconds. Below half, steam vents along the floor. Turn the three valves in the order shown to open the stair.

  2. The Cistern

    Survive 55s

    Hold a minute while the water rises, geysers burst and the drowned keep coming.

  3. The Pressure Gallery

    Boss

    Chief Engineer Hollis. When a tank's valve starts to go, break it within ten seconds, or the tank bursts, hits the whole party and makes him stronger. It stacks.

  4. Floodgate Control

    Passage

    Sluice Keepers chain and freeze you. Weigh down both plates with counterweights from the supply crate.

  5. The Silt Bed

    Optional boss

    Optional, down the bastion's west tower. Killing the Silt Mother gives the whole party speed and protection for the rest of the run, and she has her own loot. She drags a line of mud through someone, binds two players with roots so they have to stay close, and in the second half wakes the bed ring by ring.

  6. The Tidewarden's Basin

    Boss

    The Tidewarden, at the foot of the Great Dam. See the boss briefing.

03 · Spoils

What the bosses leave

Every boss leaves a chest where it falls. Each of you opens it for a private share, rolled for you alone: materials, often a piece of the dungeon's gear, and a chance at something of that boss's own. The list below runs from the likeliest piece to the rarest.

Normal
35%chance of a boss's own piece
Heroic
47%chance of a boss's own piece, +6 item levels
Mythic
60%chance of a boss's own piece, +12 item levels
Boss · The Pump HouseOld Bess5 pieces
  • Stoker's BracersWrists · item level 18

    Health: +2 · Defense: +3

  • Boilerplate GirdleWaist · item level 18

    Health: +2 · Defense: +3

  • Beam-Engine GreavesLegs · item level 18

    Health: +4 · Defense: +6

  • Old Bess's Safety ValveTrinket · item level 19

    Health: +4 · Damage Bonus: +2%

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Flywheel MaulMain hand · item level 19

    Damage: +7 · Damage Bonus: +2%

    On Hit: Thunderclap. Lightning shocks nearby enemies for 60% of the hit. 15% chance, 10s cooldown.

Boss · The Pressure GalleryChief Engineer Hollis4 pieces
  • Chief's GauntletsHands · item level 19

    Defense: +3 · Bonus Damage: +2

  • Pressure CollarNeck · item level 19

    Health: +5 · Damage Bonus: +1%

  • Boilerplate GirdleWaist · item level 18

    Health: +2 · Defense: +3

  • Chain of the Water GuildShoulders · item level 20

    Defense: +5 · Damage Bonus: +2%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

Optional boss · The Silt BedThe Silt Mother3 pieces
  • Siltscale HelmHead · item level 19

    Health: +4 · Defense: +5

  • Rootbind BandRing · item level 19

    Health: +4 · Defense: +1

  • MudwalkersFeet · item level 20

    Health: +3 · Defense: +4

    Equipped: Fleet Stride. You move faster.

Boss · The Tidewarden's BasinThe Tidewarden5 pieces
  • Mantle of the TideBack · item level 20

    Health: +7 · Defense: +2

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Dam-Keeper's RingRing · item level 20

    Health: +4 · Damage Bonus: +3%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Floodgate BulwarkOff hand · item level 20

    Health: +2 · Defense: +7

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Urn of the Great DamTrinket · item level 21

    Health: +6 · Damage Bonus: +3%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Tidewarden's TridentMain hand · item level 22

    Damage: +9 · Projectile Damage: +9 · Life Steal: +2%

    On Hit: Thunderclap. Lightning shocks nearby enemies for 60% of the hit. 15% chance, 10s cooldown.

Gear for every slot

Set pieces can be found or forged. Found pieces turn up anywhere in the run: on enemies and in crates, chests and hidden caches.

Head
Tidebound HelmSetSiltscale HelmThe Silt Mother
Shoulders
Span-Walker's PauldronsFoundChain of the Water GuildChief Engineer Hollis
Chest
Tidebound CuirassSet
Back
Oilskin CapeFoundMantle of the TideThe Tidewarden
Wrists
Gasket CuffsFoundStoker's BracersOld Bess
Hands
Wright's GlovesFoundChief's GauntletsChief Engineer Hollis
Waist
Tool-Loop BeltFoundBoilerplate GirdleOld BessBoilerplate GirdleChief Engineer Hollis
Legs
Tidebound GreavesSetBeam-Engine GreavesOld Bess
Feet
Tidebound BootsSetMudwalkersThe Silt Mother
Neck
Plumb Line PendantFoundPressure CollarChief Engineer Hollis
Ring
Guild WasherFoundRootbind BandThe Silt MotherDam-Keeper's RingThe Tidewarden
Trinket
Brass FloatFoundOld Bess's Safety ValveOld BessUrn of the Great DamThe Tidewarden
Main hand
Sluicebreaker TridentSetFlywheel MaulOld BessTidewarden's TridentThe Tidewarden
Off hand
Gatekeeper's RoundelFoundFloodgate BulwarkThe Tidewarden

04 · Bestiary

Enemies & possible drops

Health and damage are base values, before level, tier and party scaling. Drop chances apply to each player kill; they are separate from boss chests and completion rewards.

Boss · The Pump HouseOld Bess620 HP · 8 damage
Possible drops per player kill
ItemAmountChance
Sluice Cog1–3100%
Tidewarden's Scale135%
Tidewarden's Trident14%
Coin purse (Marks)75–125100%
Boss · The Pressure GalleryChief Engineer Hollis640 HP · 9 damage
Possible drops per player kill
ItemAmountChance
Sluice Cog1–3100%
Tidewarden's Scale135%
Tidewarden's Trident14%
Coin purse (Marks)75–125100%
Boss · The Silt BedThe Silt Mother620 HP · 9 damage
Possible drops per player kill
ItemAmountChance
Sluice Cog1–3100%
Tidewarden's Scale135%
Tidewarden's Trident14%
Coin purse (Marks)75–125100%
Boss · The Tidewarden's BasinThe Tidewarden860 HP · 9 damage
Possible drops per player kill
ItemAmountChance
Sluice Cog1–3100%
Tidewarden's Scale135%
Tidewarden's Trident14%
Coin purse (Marks)75–140100%
Enemy · The Cistern, The Pressure Gallery, Floodgate Control, Standing guardDrowned Sluicehand30 HP · 5 damage
Possible drops per player kill
ItemAmountChance
Tidepearl1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Elite · The Cistern, Floodgate Control, Standing guardBog Oracle34 HP · 4 damage

Shockwave: 4 damage within 5 blocks every 12s. A ring marks it first; step out. Mend: Heals itself and wounded allies around it. A charged hit stops it. Poison Cloud: Leaves a lingering cloud of poison. Move out of it.

Possible drops per player kill
ItemAmountChance
Tidepearl1–370%
Sluice Cog125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Elite · The Cistern, Floodgate Control, Standing guardSluice Keeper50 HP · 6 damage

Tether: Chains the nearest player and drags them in. Break line of sight to snap it. Frost Nova: Freezes and slows everyone close by. Keep your distance.

Possible drops per player kill
ItemAmountChance
Tidepearl1–370%
Sluice Cog125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Enemy · The Cistern, The Pressure Gallery, Standing guardDrowned Pumpwright30 HP · 4 damage

Soul Bolt: Hurls a bolt at whoever it's fighting. A charged hit stops it.

Possible drops per player kill
ItemAmountChance
Tidepearl1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · The Silt Bed, Standing guardSilt Crawler28 HP · 5 damage

Leap: Leaps onto a far player and stuns everyone near the landing spot.

Possible drops per player kill
ItemAmountChance
Tidepearl1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · The Tidewarden's Basin, Standing guardTide Witch60 HP · 4 damage

Frost Bolt: Fires a bolt of frost you can see coming at a marked spot. It leaves ice that slows anyone on it.

Possible drops per player kill
ItemAmountChance
Tidepearl1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–620%
Enemy · Standing guardDeep Guard70 HP · 7 damage

Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Charge: Lowers its head, then rushes the farthest player in a line, knocking aside anyone in the way.

Possible drops per player kill
ItemAmountChance
Tidepearl1–370%
Sluice Cog125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)1–720%

05 · Finish the expedition

What you take home

Players present at completion receive their own rewards. Enemy drops listed above are additional chances, not guaranteed completion items. Runs with hired allies do not earn campaign progress or set expedition records.

Base completion reward

240 Marks

Before the tier multiplier. Your tier settings can change this amount.

Fixed completion items

  • 12 × Prismarine shard
  • 1 × Heart of the sea
  • 4 × Experience bottle

These items are separate from random loot rolls.

/expedition guide sunken_aqueduct
Play Aerborne