Base completion reward
120 MarksBefore the tier multiplier. Your tier settings can change this amount.
Expeditions / Field guide
Overworld expedition · Moderate
The first dungeon of the campaign. The dead stand in their old ranks through the Processional and the Crossing; pull them one group at a time. Solve the Lever Vault to the east, break through the Ossuary to the Warden of Bones in the west, then face the Hollow Huntsman in the King's Rest. The Keening Widow waits in her cell for anyone who goes looking.
01 · Before you enter
On a run-back tier nobody runs out of lives: if you fall, you come back at the last fire you lit, and if the whole party falls the fight resets. On tiers with shared lives, each death spends one. You keep your gear either way.
Open a tier for its requirements, modifiers and server records. Every party member must meet its entry requirements.
No additional modifiers on this tier.
/expedition start hollow_barrow normalNeed a party? Use /expedition queue hollow_barrow normal.
First clear this expedition on Normal.
No additional modifiers on this tier.
/expedition start hollow_barrow heroicNeed a party? Use /expedition queue hollow_barrow heroic.
First clear this expedition on Heroic.
/expedition start hollow_barrow mythicNeed a party? Use /expedition queue hollow_barrow mythic.
02 · Room by room
Fight down the Processional to the Crossing, then turn east. Clear the room, then pull the four levers in the order the candles flash. A wrong lever resets them. Solving it lifts the west portcullis at the Crossing.
The door opens once the Ossuary is clear. The Warden shields himself while his helpers live, and the fires on the back wall throw lances down the strips in the floor; step between them. Below half health he sends rings of bone across the room, so jump as they reach you, and the fires throw two lances at once. Killing him lifts the south gate and opens a tunnel to the antechamber.
Optional. The Widow keeps her distance and throws bolts. Her Soul Rend takes three charged hits to break, and it hurts everyone if it finishes. She snuffs her vigil candles one at a time, and a pool of grief spreads from each until someone right-clicks it to light it again. Below 40% she marks players; move away from the others when you're marked.
The tunnel behind the Warden leads to the antechamber, and its guard is the last thing between you and the door. Light the brazier first so the party runs back from close by. The rite's six fires then summon the Huntsman.
03 · Spoils
Every boss leaves a chest where it falls. Each of you opens it for a private share, rolled for you alone: materials, often a piece of the dungeon's gear, and a chance at something of that boss's own. The list below runs from the likeliest piece to the rarest.
Health: +2 · Defense: +3
Defense: +3 · Bonus Damage: +1
Damage: +9
On Hit: Bone Shards. Shards hit nearby enemies for 40% of the hit. 20% chance, 5s cooldown.
Defense: +6
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +3 · Defense: +7
Health: +3 · Defense: +3
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Damage: +10 · Execute Damage: +4%
On Hit: Soul Siphon. Heals 6% of your health. 25% chance, 4s cooldown.
Right Click: Soul Nova. Soul fire bursts around you for 120% weapon damage and slows. 16s cooldown.
Defense: +2 · Life Steal: +1%
Health: +4
Health: +3 · Defense: +6
Damage: +8
On Hit: Grave Chill. Slows your target for 3s. 30% chance, 8s cooldown.
Right Click: Shadow Step. Step up to 8 blocks forward. 14s cooldown.
Damage Bonus: +3%
Health: +3 · Defense: +5
Equipped: Grave Sight. You see in the dark.
Health: +4 · Damage Bonus: +3%
Equipped: Grave Sight. You see in the dark.
Projectile Damage: +7
On Hit: Soul Siphon. Heals 6% of your health. 25% chance, 4s cooldown.
Defense: +3 · Bonus Damage: +1
Health: +3 · Defense: +6
Health: +3 · Defense: +5
Equipped: Fleet Stride. You move faster.
Damage Bonus: +4%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Health: +3 · Damage Bonus: +3%
Equipped: Fleet Stride. You move faster.
Health: +3 · Defense: +7
Equipped: Ember Aura. Enemies within 3 blocks burn.
Damage: +11 · Execute Damage: +4%
On Hit: Ember Brand. Burns your target for 4s. 30% chance, 6s cooldown.
Right Click: Ember Sweep. Flame sweeps ahead for 150% weapon damage. 12s cooldown.
Projectile Damage: +8 · Execute Damage: +8%
On Hit: Hunter's Mark. Your target glows and takes 15% more from you for 6s. 10s cooldown.
Set pieces can be found or forged. Found pieces turn up anywhere in the run: on enemies and in crates, chests and hidden caches.
04 · Bestiary
Health and damage are base values, before level, tier and party scaling. Drop chances apply to each player kill; they are separate from boss chests and completion rewards.
| Item | Amount | Chance |
|---|---|---|
| Barrow Candlewax | 1–3 | 100% |
| Huntsman's Antler | 1 | 35% |
| Huntsman's Longbow | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Barrow Candlewax | 1–3 | 100% |
| Huntsman's Antler | 1 | 35% |
| Huntsman's Longbow | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
Shockwave: 9 damage within 7 blocks every 9s. A ring marks it first; step out.
| Item | Amount | Chance |
|---|---|---|
| Hollowfang Blade (relic) | 1 | 35% |
| Barrow Candlewax | 1–3 | 100% |
| Huntsman's Antler | 1 | 35% |
| Huntsman's Longbow | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
Grave Grasp: Bones burst from the floor under a player. Step off the ring or be pinned. Bone Burst (as it falls): It comes apart as it falls, and the shards fly out a moment later. Step away from the body.
| Item | Amount | Chance |
|---|---|---|
| Barrow Grave Dust | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Pinning Shot: A red line marks the target, then a heavy arrow flies down it and slows whoever it hits. Sidestep. Arrow Rain: Marks the ground, then arrows fall across the ring.
| Item | Amount | Chance |
|---|---|---|
| Barrow Grave Dust | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Shockwave: 4 damage within 4 blocks every 14s. A ring marks it first; step out. Ambush: Melts out of sight, then steps out behind its target and strikes.
| Item | Amount | Chance |
|---|---|---|
| Veilwalker Compass (relic) | 1 | 1% |
| Barrow Grave Dust | 1–3 | 70% |
| Barrow Candlewax | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 12–20 | 100% |
Mend: Heals itself and wounded allies around it. A charged hit stops it. Warding Word: Wraps its most wounded ally in a ward that blunts every hit. A charged hit stops it.
| Item | Amount | Chance |
|---|---|---|
| Barrow Grave Dust | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Shockwave: 4 damage within 5 blocks every 15s. A ring marks it first; step out. Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc.
| Item | Amount | Chance |
|---|---|---|
| Barrow Grave Dust | 1–3 | 70% |
| Barrow Candlewax | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 12–20 | 100% |
Heavy Blow: Winds up on whoever it's fighting. Raise a shield or get out of reach. Hurled Bones: Heaves a mass of bone at a marked spot.
| Item | Amount | Chance |
|---|---|---|
| Barrow Grave Dust | 1–3 | 70% |
| Barrow Candlewax | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 12–20 | 100% |
Soul Bolt: Hurls a bolt at whoever it's fighting. A charged hit stops it. Cursed Ground: Soul fire pools under a player and stays a while. Move out of it.
| Item | Amount | Chance |
|---|---|---|
| Barrow Grave Dust | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Shockwave: 4 damage within 4 blocks every 13s. A ring marks it first; step out. Web: Throws a web that pins a player in place. Poison Cloud: Leaves a lingering cloud of poison. Move out of it.
| Item | Amount | Chance |
|---|---|---|
| Barrow Grave Dust | 1–3 | 70% |
| Barrow Candlewax | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 12–20 | 100% |
No enemies or drops match your search.
05 · Finish the expedition
Players present at completion receive their own rewards. Enemy drops listed above are additional chances, not guaranteed completion items. Runs with hired allies do not earn campaign progress or set expedition records.
Base completion reward
120 MarksBefore the tier multiplier. Your tier settings can change this amount.
Fixed completion items
These items are separate from random loot rolls.
/expedition guide hollow_barrow