Aerborne

Expeditions / Field guide

Overworld expedition · Moderate

The Hollow Barrow

The first dungeon of the campaign. The dead stand in their old ranks through the Processional and the Crossing; pull them one group at a time. Solve the Lever Vault to the east, break through the Ossuary to the Warden of Bones in the west, then face the Hollow Huntsman in the King's Rest. The Keening Widow waits in her cell for anyone who goes looking.

Entry level
8Higher tiers may require more
Party size
1–5Players per private instance
Time limit
40 minComplete the run before time expires
Route
4 rooms3 boss encounters
The Hollow Barrow
Parchment floor plan of The Hollow Barrow, with its boss rooms shaded. Entrance The Lever VaultThe CrossingAntechamber Brazier 1The Warden of Bones2The Keening Widow3The Hollow HuntsmanThe King's Rest
  1. The Warden of Bones
  2. The Keening WidowOptional
  3. The Hollow HuntsmanThe King's Rest

01 · Before you enter

Prepare your party

On a run-back tier nobody runs out of lives: if you fall, you come back at the last fire you lit, and if the whole party falls the fight resets. On tiers with shared lives, each death spends one. You keep your gear either way.

  • Enemies stand still until you come close, hit them, or a fight spills next to them. Clear one group before you step towards the next.
  • Enemies fight whoever worries them most. Sneak and right-click with a shield to taunt everything close to you; raising a shield against a hit draws attention too.
  • A bar over an enemy means a cast. A yellow bar can be stopped with a fully charged hit or a full-draw arrow; kill Keeners first, or stop their healing.
  • A red bar with a ring means a heavy blow on whoever it's fighting. Raise a shield or step out of the ring.
  • Walkers patrol the Processional and the Ossuary. Wait for them to turn away, or pull them to you on your terms.
  • Light the fires at the Crossing and the antechamber. If you fall, that's where you run back from, and everything you've killed stays dead.
  • Thralls come apart when they fall, and the shards fly out a moment later. Step off the red ring around the body.

Choose your difficulty

Open a tier for its requirements, modifiers and server records. Every party member must meet its entry requirements.

NormalLevel 8 · run back when you fall
Shared lives
None needed
Completion Marks
120
Server clears
2

No additional modifiers on this tier.

Fastest server clear14m 11s

maylia156, LiyahInsight, j0shCodes

/expedition start hollow_barrow normal

Need a party? Use /expedition queue hollow_barrow normal.

HeroicLevel 16 · run back when you fall

First clear this expedition on Normal.

Shared lives
None needed
Completion Marks
180
Server clears
0

No additional modifiers on this tier.

Fastest server clearNo clear recorded
/expedition start hollow_barrow heroic

Need a party? Use /expedition queue hollow_barrow heroic.

MythicLevel 24 · 3 shared lives

First clear this expedition on Heroic.

Shared lives
3
Completion Marks
300
Server clears
0
  • TimedFinish within the par time for an extra loot roll.
  • FortifiedRegular enemies have 30% more health and hit 15% harder.
Fastest server clearNo clear recorded
/expedition start hollow_barrow mythic

Need a party? Use /expedition queue hollow_barrow mythic.

02 · Room by room

Follow the route

  1. The Lever Vault

    Puzzle

    Fight down the Processional to the Crossing, then turn east. Clear the room, then pull the four levers in the order the candles flash. A wrong lever resets them. Solving it lifts the west portcullis at the Crossing.

  2. The Warden of Bones

    Boss

    The door opens once the Ossuary is clear. The Warden shields himself while his helpers live, and the fires on the back wall throw lances down the strips in the floor; step between them. Below half health he sends rings of bone across the room, so jump as they reach you, and the fires throw two lances at once. Killing him lifts the south gate and opens a tunnel to the antechamber.

  3. The Keening Widow

    Optional boss

    Optional. The Widow keeps her distance and throws bolts. Her Soul Rend takes three charged hits to break, and it hurts everyone if it finishes. She snuffs her vigil candles one at a time, and a pool of grief spreads from each until someone right-clicks it to light it again. Below 40% she marks players; move away from the others when you're marked.

  4. The King's Rest

    Boss

    The tunnel behind the Warden leads to the antechamber, and its guard is the last thing between you and the door. Light the brazier first so the party runs back from close by. The rite's six fires then summon the Huntsman.

03 · Spoils

What the bosses leave

Every boss leaves a chest where it falls. Each of you opens it for a private share, rolled for you alone: materials, often a piece of the dungeon's gear, and a chance at something of that boss's own. The list below runs from the likeliest piece to the rarest.

Normal
35%chance of a boss's own piece
Heroic
47%chance of a boss's own piece, +6 item levels
Mythic
60%chance of a boss's own piece, +12 item levels
BossThe Warden of Bones7 pieces
  • Gatewarden's PauldronsShoulders · item level 12

    Health: +2 · Defense: +3

  • Warden's GirdleWaist · item level 12

    Defense: +3 · Bonus Damage: +1

  • Ossuary CleaverMain hand · item level 12

    Damage: +9

    On Hit: Bone Shards. Shards hit nearby enemies for 40% of the hit. 20% chance, 5s cooldown.

  • Gravewall BulwarkOff hand · item level 12

    Defense: +6

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Ribcage HauberkChest · item level 12

    Health: +3 · Defense: +7

  • South Gate KeyTrinket · item level 13

    Health: +3 · Defense: +3

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Warden's SoulbladeMain hand · item level 13

    Damage: +10 · Execute Damage: +4%

    On Hit: Soul Siphon. Heals 6% of your health. 25% chance, 4s cooldown.

    Right Click: Soul Nova. Soul fire bursts around you for 120% weapon damage and slows. 16s cooldown.

Optional bossThe Keening Widow8 pieces
  • Widow's WristletsWrists · item level 12

    Defense: +2 · Life Steal: +1%

  • Weeping ShawlBack · item level 12

    Health: +4

  • Funeral SkirtsLegs · item level 12

    Health: +3 · Defense: +6

  • Keening DirkMain hand · item level 12

    Damage: +8

    On Hit: Grave Chill. Slows your target for 3s. 30% chance, 8s cooldown.

    Right Click: Shadow Step. Step up to 8 blocks forward. 14s cooldown.

  • Widow's BandRing · item level 12

    Damage Bonus: +3%

  • Mourning VeilHead · item level 12

    Health: +3 · Defense: +5

    Equipped: Grave Sight. You see in the dark.

  • Locket of the Last LetterNeck · item level 13

    Health: +4 · Damage Bonus: +3%

    Equipped: Grave Sight. You see in the dark.

  • Widow's RequiemMain hand · item level 13

    Projectile Damage: +7

    On Hit: Soul Siphon. Heals 6% of your health. 25% chance, 4s cooldown.

Boss · The King's RestThe Hollow Huntsman8 pieces
  • Ember-Scarred GauntletsHands · item level 13

    Defense: +3 · Bonus Damage: +1

  • Ashen TassetsLegs · item level 13

    Health: +3 · Defense: +6

  • Hill Road TreadsFeet · item level 13

    Health: +3 · Defense: +5

    Equipped: Fleet Stride. You move faster.

  • Pyrebound SignetRing · item level 14

    Damage Bonus: +4%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Horn of the Last CartTrinket · item level 14

    Health: +3 · Damage Bonus: +3%

    Equipped: Fleet Stride. You move faster.

  • The Hollow CrownHead · item level 14

    Health: +3 · Defense: +7

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Pyre GreatswordMain hand · item level 14

    Damage: +11 · Execute Damage: +4%

    On Hit: Ember Brand. Burns your target for 4s. 30% chance, 6s cooldown.

    Right Click: Ember Sweep. Flame sweeps ahead for 150% weapon damage. 12s cooldown.

  • Huntsman's LongbowMain hand · item level 14

    Projectile Damage: +8 · Execute Damage: +8%

    On Hit: Hunter's Mark. Your target glows and takes 15% more from you for 6s. 10s cooldown.

Gear for every slot

Set pieces can be found or forged. Found pieces turn up anywhere in the run: on enemies and in crates, chests and hidden caches.

Head
Barrowguard HelmSetMourning VeilThe Keening WidowThe Hollow CrownThe Hollow Huntsman
Shoulders
Gravecloth MantleFoundGatewarden's PauldronsThe Warden of Bones
Chest
Barrowguard CuirassSetRibcage HauberkThe Warden of Bones
Back
Processional ShroudFoundWeeping ShawlThe Keening Widow
Wrists
Ossuary WrapsFoundWidow's WristletsThe Keening Widow
Hands
Digger's GlovesFoundEmber-Scarred GauntletsThe Hollow Huntsman
Waist
Bonetie BeltFoundWarden's GirdleThe Warden of Bones
Legs
Barrowguard GreavesSetFuneral SkirtsThe Keening WidowAshen TassetsThe Hollow Huntsman
Feet
Barrowguard BootsSetHill Road TreadsThe Hollow Huntsman
Neck
Sexton's RosaryFoundLocket of the Last LetterThe Keening Widow
Ring
Funeral BandFoundWidow's BandThe Keening WidowPyrebound SignetThe Hollow Huntsman
Trinket
Vigil StubFoundSouth Gate KeyThe Warden of BonesHorn of the Last CartThe Hollow Huntsman
Main hand
Sexton's EdgeSetOssuary CleaverThe Warden of BonesWarden's SoulbladeThe Warden of BonesKeening DirkThe Keening WidowWidow's RequiemThe Keening WidowPyre GreatswordThe Hollow HuntsmanHuntsman's LongbowThe Hollow Huntsman
Off hand
Pallbearer's BucklerFoundGravewall BulwarkThe Warden of Bones

04 · Bestiary

Enemies & possible drops

Health and damage are base values, before level, tier and party scaling. Drop chances apply to each player kill; they are separate from boss chests and completion rewards.

Boss · The Warden of BonesThe Warden of Bones300 HP · 8 damage
Possible drops per player kill
ItemAmountChance
Barrow Candlewax1–3100%
Huntsman's Antler135%
Huntsman's Longbow14%
Coin purse (Marks)75–125100%
Boss · The Keening WidowThe Keening Widow220 HP · 4 damage
Possible drops per player kill
ItemAmountChance
Barrow Candlewax1–3100%
Huntsman's Antler135%
Huntsman's Longbow14%
Coin purse (Marks)75–125100%
Boss · The King's RestThe Hollow Huntsman380 HP · 11 damage

Shockwave: 9 damage within 7 blocks every 9s. A ring marks it first; step out.

Possible drops per player kill
ItemAmountChance
Hollowfang Blade (relic)135%
Barrow Candlewax1–3100%
Huntsman's Antler135%
Huntsman's Longbow14%
Coin purse (Marks)75–125100%
Enemy · The Warden of Bones, Standing guardBarrow Thrall28 HP · 4 damage

Grave Grasp: Bones burst from the floor under a player. Step off the ring or be pinned. Bone Burst (as it falls): It comes apart as it falls, and the shards fly out a moment later. Step away from the body.

Possible drops per player kill
ItemAmountChance
Barrow Grave Dust1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · The Warden of Bones, The King's Rest, Standing guardCrypt Archer24 HP · 4 damage

Pinning Shot: A red line marks the target, then a heavy arrow flies down it and slows whoever it hits. Sidestep. Arrow Rain: Marks the ground, then arrows fall across the ring.

Possible drops per player kill
ItemAmountChance
Barrow Grave Dust1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Elite · The King's Rest, Standing guardVeil Stalker32 HP · 5 damage

Shockwave: 4 damage within 4 blocks every 14s. A ring marks it first; step out. Ambush: Melts out of sight, then steps out behind its target and strikes.

Possible drops per player kill
ItemAmountChance
Veilwalker Compass (relic)11%
Barrow Grave Dust1–370%
Barrow Candlewax125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Enemy · Standing guardBarrow Keener26 HP · 3 damage

Mend: Heals itself and wounded allies around it. A charged hit stops it. Warding Word: Wraps its most wounded ally in a ward that blunts every hit. A charged hit stops it.

Possible drops per player kill
ItemAmountChance
Barrow Grave Dust1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Elite · Standing guardThorn Sentinel28 HP · 4 damage

Shockwave: 4 damage within 5 blocks every 15s. A ring marks it first; step out. Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc.

Possible drops per player kill
ItemAmountChance
Barrow Grave Dust1–370%
Barrow Candlewax125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Elite · Standing guardBone Lurcher70 HP · 6 damage

Heavy Blow: Winds up on whoever it's fighting. Raise a shield or get out of reach. Hurled Bones: Heaves a mass of bone at a marked spot.

Possible drops per player kill
ItemAmountChance
Barrow Grave Dust1–370%
Barrow Candlewax125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Enemy · Standing guardCrypt Hexer28 HP · 3 damage

Soul Bolt: Hurls a bolt at whoever it's fighting. A charged hit stops it. Cursed Ground: Soul fire pools under a player and stays a while. Move out of it.

Possible drops per player kill
ItemAmountChance
Barrow Grave Dust1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Elite · Standing guardMire Weaver26 HP · 5 damage

Shockwave: 4 damage within 4 blocks every 13s. A ring marks it first; step out. Web: Throws a web that pins a player in place. Poison Cloud: Leaves a lingering cloud of poison. Move out of it.

Possible drops per player kill
ItemAmountChance
Barrow Grave Dust1–370%
Barrow Candlewax125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%

05 · Finish the expedition

What you take home

Players present at completion receive their own rewards. Enemy drops listed above are additional chances, not guaranteed completion items. Runs with hired allies do not earn campaign progress or set expedition records.

Base completion reward

120 Marks

Before the tier multiplier. Your tier settings can change this amount.

Fixed completion items

  • 6 × Barrow Grave Dust
  • 2 × Barrow Candlewax
  • 3 × Experience bottle

These items are separate from random loot rolls.

/expedition guide hollow_barrow
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