Aerborne

Expeditions / Field guide

Overworld expedition · Challenging

Thornwood Canopy

A night climb through the treetops, with a long way down. Thin out what lives in the canopy (watch the enemy forces bar), lower the span from the Signal Boughs in the east, and kill the Briar Matron in the dead trunk to the west. Then the climb opens to the Heart Gate and the Thornheart Shaman. Verrin waits on the high perch for anyone who goes looking.

Entry level
12Higher tiers may require more
Party size
1–5Players per private instance
Time limit
40 minComplete the run before time expires
Route
4 rooms3 boss encounters
Thornwood Canopy
  1. The Briar Matron
  2. VerrinVerrin's Perch · Optional
  3. The Thornheart ShamanThe Thornheart Grove

01 · Before you enter

Prepare your party

On a run-back tier nobody runs out of lives: if you fall, you come back at the last fire you lit, and if the whole party falls the fight resets. On tiers with shared lives, each death spends one. You keep your gear either way.

  • Enemy forces fill as you kill. The Heart Gate stays shut until they reach 100%, the span is down and the Matron is dead, so clear more than you strictly have to.
  • If you fall, a ranger's line hauls you back to where you last stood and it stings. In a boss fight you land by the door.
  • Light the fires at the Fork and the Heart Gate. If you fall in a fight, that's where you run back from, and everything you've killed stays dead.
  • Mire Weavers and Rotbark Acolytes hang back. A green line means venom is coming down it, so sidestep, and stop an Acolyte's mending with a charged hit.
  • Sporebacks burst as they die. Step off the ring around the body.
  • Something's tucked away off the west rail of the Low Boughs, if you can make the jumps.

Choose your difficulty

Open a tier for its requirements, modifiers and server records. Every party member must meet its entry requirements.

NormalLevel 12 · run back when you fall
Shared lives
None needed
Completion Marks
180
Server clears
0

No additional modifiers on this tier.

Fastest server clearNo clear recorded
/expedition start thornwood_canopy normal

Need a party? Use /expedition queue thornwood_canopy normal.

HeroicLevel 20 · run back when you fall

First clear this expedition on Normal.

Shared lives
None needed
Completion Marks
270
Server clears
0

No additional modifiers on this tier.

Fastest server clearNo clear recorded
/expedition start thornwood_canopy heroic

Need a party? Use /expedition queue thornwood_canopy heroic.

MythicLevel 28 · 3 shared lives

First clear this expedition on Heroic.

Shared lives
3
Completion Marks
450
Server clears
0
  • TimedFinish within the par time for an extra loot roll.
  • FortifiedRegular enemies have 30% more health and hit 15% harder.
Fastest server clearNo clear recorded
/expedition start thornwood_canopy mythic

Need a party? Use /expedition queue thornwood_canopy mythic.

02 · Room by room

Follow the route

  1. The Signal Boughs

    Puzzle

    East of the Fork. Clear the boughs, take a bow from the barrel by the rail and hit all four signal boards within 30 seconds. That lowers the span south of the Fork.

  2. The Briar Matron

    Boss

    West of the Fork, past the Silk Walk, which has to be clear before the trunk will open. Her webs run down the pale strips in the floor; the two props stop them. Right-click a glowing sac before it hatches. If she wraps someone, break the cocoon at their feet. Below half she throws venom and the webs come two at a time. Killing her breaks the south wall, and the catwalk behind it runs to the foot of the climb.

  3. Verrin's Perch

    Optional boss

    Optional. Up the stair from the Signal Boughs. Verrin shoots from a distance, and there are no rails to the north and east. When leaves stream past you the wind is about to hit, so get a stump between you and it. Below half he takes to the ropes and appears behind you.

  4. The Thornheart Grove

    Boss

    The fire in the bark runs down to the deck, and roots grow up around the Shaman. Light the Heart Gate fire before you go in. See the boss briefing.

03 · Spoils

What the bosses leave

Every boss leaves a chest where it falls. Each of you opens it for a private share, rolled for you alone: materials, often a piece of the dungeon's gear, and a chance at something of that boss's own. The list below runs from the likeliest piece to the rarest.

Normal
35%chance of a boss's own piece
Heroic
47%chance of a boss's own piece, +6 item levels
Mythic
60%chance of a boss's own piece, +12 item levels
BossThe Briar Matron7 pieces
  • Silk-Wrapped BracersWrists · item level 16

    Defense: +3 · Life Steal: +1%

  • Spinneret GlovesHands · item level 16

    Defense: +2 · Bonus Damage: +2

  • Silkstrand ShawlBack · item level 16

    Health: +5

  • Fang of the MatronMain hand · item level 16

    Damage: +10

    On Hit: Grave Chill. Slows your target for 3s. 30% chance, 8s cooldown.

  • Broodmother's CarapaceChest · item level 16

    Health: +4 · Defense: +9

  • Venomglass VialTrinket · item level 17

    Damage Bonus: +3% · Life Steal: +2%

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Matron's Eye PendantNeck · item level 17

    Health: +5 · Damage Bonus: +3%

    Equipped: Grave Sight. You see in the dark.

Optional boss · Verrin's PerchVerrin7 pieces
  • Wind-Cut MantleShoulders · item level 16

    Health: +3 · Defense: +3

  • Waywatcher's BeltWaist · item level 16

    Defense: +3 · Bonus Damage: +1

  • Ranger's Oath BandRing · item level 16

    Damage Bonus: +3%

  • Last Watch HoodHead · item level 16

    Health: +4 · Defense: +6

  • Windward BootsFeet · item level 16

    Health: +4 · Defense: +6

    Equipped: Fleet Stride. You move faster.

  • Briarshot CrossbowMain hand · item level 14

    Projectile Damage: +7 · Poison Potency: +6%

    On Hit: Grave Chill. Slows your target for 3s. 30% chance, 8s cooldown.

  • Verrin's WatchbowMain hand · item level 17

    Projectile Damage: +10

    On Hit: Hunter's Mark. Your target glows and takes 15% more from you for 6s. 10s cooldown.

Boss · The Thornheart GroveThe Thornheart Shaman7 pieces
  • Rootbound GreavesLegs · item level 17

    Health: +4 · Defense: +7

  • Barkskin HelmHead · item level 17

    Health: +4 · Defense: +7

  • Ember-Rot BucklerOff hand · item level 17

    Defense: +7

  • Heartwood BandRing · item level 18

    Damage Bonus: +4%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Seed of the Heart TreeTrinket · item level 18

    Health: +4 · Damage Bonus: +3%

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Thornheart CuirassChest · item level 18

    Health: +4 · Defense: +10

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Thornheart RapierMain hand · item level 18

    Damage: +8 · Poison Potency: +10% · Bleed: +4%

    Right Click: Shadow Step. Step up to 8 blocks forward. 14s cooldown.

Gear for every slot

Set pieces can be found or forged. Found pieces turn up anywhere in the run: on enemies and in crates, chests and hidden caches.

Head
Thornwarden HoodSetLast Watch HoodVerrinBarkskin HelmThe Thornheart Shaman
Shoulders
Bark SpauldersFoundWind-Cut MantleVerrin
Chest
Thornwarden JerkinSetBroodmother's CarapaceThe Briar MatronThornheart CuirassThe Thornheart Shaman
Back
Mossweave CloakFoundSilkstrand ShawlThe Briar Matron
Wrists
Vine WrapsFoundSilk-Wrapped BracersThe Briar Matron
Hands
Climber's GripsFoundSpinneret GlovesThe Briar Matron
Waist
Ranger's SashFoundWaywatcher's BeltVerrin
Legs
Thornwarden LeggingsSetRootbound GreavesThe Thornheart Shaman
Feet
Thornwarden BootsSetWindward BootsVerrin
Neck
Acorn CordFoundMatron's Eye PendantThe Briar Matron
Ring
Bramble LoopFoundRanger's Oath BandVerrinHeartwood BandThe Thornheart Shaman
Trinket
Ember-Touched AcornFoundVenomglass VialThe Briar MatronSeed of the Heart TreeThe Thornheart Shaman
Main hand
Briarshot CrossbowSetFang of the MatronThe Briar MatronBriarshot CrossbowVerrinVerrin's WatchbowVerrinThornheart RapierThe Thornheart Shaman
Off hand
Ranger's RoundelFoundEmber-Rot BucklerThe Thornheart Shaman

04 · Bestiary

Enemies & possible drops

Health and damage are base values, before level, tier and party scaling. Drop chances apply to each player kill; they are separate from boss chests and completion rewards.

Boss · The Briar MatronThe Briar Matron360 HP · 7 damage
Possible drops per player kill
ItemAmountChance
Thornheart Sap1–3100%
Matron's Fang135%
Thornheart Rapier14%
Coin purse (Marks)75–125100%
Boss · Verrin's PerchVerrin260 HP · 6 damage
Possible drops per player kill
ItemAmountChance
Thornheart Sap1–3100%
Matron's Fang135%
Thornheart Rapier14%
Coin purse (Marks)75–125100%
Boss · The Thornheart GroveThe Thornheart Shaman520 HP · 6 damage
Possible drops per player kill
ItemAmountChance
Thornheart Sap1–3100%
Matron's Fang135%
Thornheart Rapier14%
Coin purse (Marks)75–125100%
Enemy · The Briar Matron, The Thornheart Grove, Standing guardCanopy Stalker24 HP · 4 damage

Leap: Leaps onto a far player and stuns everyone near the landing spot.

Possible drops per player kill
ItemAmountChance
Briar Silk1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · Standing guardThornling16 HP · 3 damage
Possible drops per player kill
ItemAmountChance
Briar Silk1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Elite · Standing guardMire Weaver26 HP · 5 damage

Shockwave: 4 damage within 4 blocks every 13s. A ring marks it first; step out. Web: Throws a web that pins a player in place. Venom Spit: A green line marks the shot, then venom flies down it and poisons whoever it hits. Sidestep.

Possible drops per player kill
ItemAmountChance
Briar Silk1–370%
Thornheart Sap125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Enemy · Standing guardBough Sniper26 HP · 5 damage

Pinning Shot: A red line marks the target, then a heavy arrow flies down it and slows whoever it hits. Sidestep. Arrow Rain: Marks the ground, then arrows fall across the ring.

Possible drops per player kill
ItemAmountChance
Briar Silk1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Elite · Standing guardThorn Sentinel28 HP · 4 damage

Shockwave: 4 damage within 5 blocks every 15s. A ring marks it first; step out. Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc.

Possible drops per player kill
ItemAmountChance
Briar Silk1–370%
Thornheart Sap125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Enemy · Standing guardSporeback30 HP · 4 damage

Poison Cloud: Leaves a lingering cloud of poison. Move out of it. Spore Burst (as it falls): It bursts as it dies, and a cloud of spores hangs where it fell. Step away from the body.

Possible drops per player kill
ItemAmountChance
Briar Silk1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · Standing guardRotbark Acolyte26 HP · 3 damage

Mend: Heals itself and wounded allies around it. A charged hit stops it. Root Snare: Roots burst from the deck under a player. Step off the ring or be held.

Possible drops per player kill
ItemAmountChance
Briar Silk1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%

05 · Finish the expedition

What you take home

Players present at completion receive their own rewards. Enemy drops listed above are additional chances, not guaranteed completion items. Runs with hired allies do not earn campaign progress or set expedition records.

Base completion reward

180 Marks

Before the tier multiplier. Your tier settings can change this amount.

Fixed completion items

  • 6 × Briar Silk
  • 2 × Thornheart Sap
  • 4 × Experience bottle

These items are separate from random loot rolls.

/expedition guide thornwood_canopy
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