Aerborne

Expeditions / Field guide

The Nether expedition · Brutal

Cinder Keep

Cinder Keep is the season's last raid, for two to eight players. Open the Ember Gate, bring Cindermaw down on the Chain Bridge, take the outer ward from Gorrak, the pens from Skarn and Vesh, and the Ash Cathedral from Vael. Hold the Great Bellows, then face Steward Ashkar at his throne. Under it is the Molten Heart. Normal is tuned for pickup groups; Heroic and Mythic are for organised raids. Each boss pays its loot once per tier per week, and only this raid gives Sovereign Ash, Wardens' Chain Links and the Heart of the Mountain. Defeating Gorrak opens the Nether's Cinder Shelf route to you.

Sealed until The Ember Gate View campaign →

Entry level
26Higher tiers may require more
Party size
2–8Players per private instance
Time limit
90 minComplete the run before time expires
Route
8 rooms4 boss encounters
Cinder Keep
  1. CindermawThe Chain Bridge
  2. Gorrak the KilnbreakerGorrak's Kiln
  3. Skarn, the Ash Hound & Vesh, the Ember HoundThe Hound Pens
  4. Vael, the Slag PriestThe Ash Cathedral
  5. Steward AshkarThe Steward's Throne
  6. Pyrrhax, the Ashen SovereignThe Molten Heart

01 · Before you enter

Prepare your party

On a run-back tier nobody runs out of lives: if you fall, you come back at the last fire you lit, and if the whole party falls the fight resets. On tiers with shared lives, each death spends one. You keep your gear either way.

  • Bring fire resistance. Lava lies under the bridge and round the Heart, and many abilities set fires.
  • Wither skeletons inflict Wither. Carry milk or plenty of food, and light every fire you pass.
  • Cindermaw can't be touched in the air. Fire the ballistas on the deck to bring it down, and each ballista only fires once per flight.
  • Skarn and Vesh are linked. Bring their health down evenly and kill both within ten seconds, or the first one rises again.
  • The Ash Cathedral's doors stay shut until all three rune valves are turned, west, east and behind the altar.
  • When the Steward speaks the Ashen Decree, turn your back on him.
  • Sovereign Ash, Chain Links and the Heart of the Mountain only come from this raid. Take them to a forge.

Choose your difficulty

Open a tier for its requirements, modifiers and server records. Every party member must meet its entry requirements.

NormalLevel 26 · run back when you fall
Shared lives
None needed
Completion Marks
200
Server clears
0

No additional modifiers on this tier.

Fastest server clearNo clear recorded
/expedition start cinder_keep normal

Need a party? Use /expedition queue cinder_keep normal.

HeroicLevel 34 · run back when you fall

First clear this expedition on Normal.

Shared lives
None needed
Completion Marks
300
Server clears
0

No additional modifiers on this tier.

Fastest server clearNo clear recorded
/expedition start cinder_keep heroic

Need a party? Use /expedition queue cinder_keep heroic.

MythicLevel 42 · 6 shared lives

First clear this expedition on Heroic.

Shared lives
6
Completion Marks
500
Server clears
0
  • FortifiedRegular enemies have 30% more health and hit 15% harder.
  • TyrannicalBosses have 30% more health and hit 15% harder.
Fastest server clearNo clear recorded
/expedition start cinder_keep mythic

Need a party? Use /expedition queue cinder_keep mythic.

02 · Room by room

Follow the route

  1. The Ember Gate

    Passage

    The three seals go into the wall and the doors come down.

  2. The Chain Bridge

    Boss

    Cindermaw, a drake chained to the bridge. It circles out of reach until enough ballistas hit it, then it crashes to the deck. It goes up again at two-thirds and one-third. Fire runs across the deck the whole fight.

  3. Gorrak's Kiln

    Boss

    Gorrak charges and splashes fire, then slams below half health while fire spills across the yard. Ember hounds join at 70% and 35%. Beating him opens the Nether.

  4. The Hound Pens

    Passage

    Skarn and Vesh, linked. They charge and leap, and add fire below 40%. Kill both within ten seconds.

  5. The Ash Cathedral

    Boss

    Vael heals and scatters fire, calls penitents at 80%, 50% and 25%, and drops meteors in the last third. Shut the three rune valves too.

  6. The Great Bellows

    Survive 75s

    Survive 75 seconds of waves while the vents erupt. Light the fire afterwards.

  7. The Steward's Throne

    Passage

    Steward Ashkar, two guards and a priest. Kill the priest first, and look away when he speaks the Decree.

  8. The Molten Heart

    Boss

    Pyrrhax, the Ashen Sovereign. See the boss briefing.

03 · Spoils

What the bosses leave

Every boss leaves a chest where it falls. Each of you opens it for a private share, rolled for you alone: materials, often a piece of the dungeon's gear, and a chance at something of that boss's own. The list below runs from the likeliest piece to the rarest.

Normal
35%chance of a boss's own piece
Heroic
47%chance of a boss's own piece, +6 item levels
Mythic
60%chance of a boss's own piece, +12 item levels
Boss · The Chain BridgeCindermaw3 pieces
  • Drakescale PauldronsShoulders · item level 34

    Defense: +8 · Damage Bonus: +2%

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Harpoon BandRing · item level 34

    Health: +5 · Damage Bonus: +3%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Gatewatch FangMain hand · item level 34

    Damage: +11 · Damage Bonus: +3%

    On Hit: Ember Brand. Burns your target for 4s. 30% chance, 6s cooldown.

Boss · Gorrak's KilnGorrak the Kilnbreaker3 pieces
  • Kiln-Keeper's CuirassChest · item level 34

    Health: +8 · Defense: +15

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Firebrick GreavesLegs · item level 34

    Health: +3 · Defense: +11

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Harpoon BandRing · item level 34

    Health: +5 · Damage Bonus: +3%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

BossThe Hound Pens3 pieces
  • Twinbound CollarNeck · item level 34

    Health: +9 · Damage Bonus: +2%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Packmaster's TreadsFeet · item level 35

    Health: +3 · Defense: +8

    Equipped: Fleet Stride. You move faster.

  • Firebrick GreavesLegs · item level 34

    Health: +3 · Defense: +11

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

Boss · The Ash CathedralVael, the Slag Priest3 pieces
  • Censer of the Last RiteTrinket · item level 35

    Health: +6 · Damage Bonus: +3%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Ash Priest's StoleBack · item level 35

    Health: +9 · Defense: +3

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Slag ChaliceOff hand · item level 35

    Health: +3 · Defense: +10

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

BossThe Steward's Throne4 pieces
  • Steward's GauntletsHands · item level 36

    Defense: +6 · Bonus Damage: +3

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Keys of the KeepWaist · item level 36

    Health: +4 · Defense: +6

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Ashkar's DecreeMain hand · item level 37

    Damage: +13 · Damage Bonus: +5%

    Right Click: Ember Sweep. Flame sweeps ahead for 150% weapon damage. 12s cooldown.

  • Steward Ashkar's MantleChest · item level 36

    Health: +9 · Defense: +9 · Damage Bonus: +4%

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

Boss · The Molten HeartPyrrhax, the Ashen Sovereign5 pieces
  • Shackle of the SovereignWrists · item level 38

    Health: +5 · Defense: +7

    Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.

  • Molten Crown ShardHead · item level 38

    Health: +9 · Defense: +10 · Damage Bonus: +4%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Band of the HearthfireRing · item level 38

    Health: +8 · Damage Bonus: +4%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

  • Sovereign's HammerMain hand · item level 40

    Damage: +12 · Damage Bonus: +10%

    On Hit: Ember Brand. Burns your target for 4s. 30% chance, 6s cooldown.

    Right Click: Ember Sweep. Flame sweeps ahead for 150% weapon damage. 12s cooldown.

  • Crown of EmbersHead · item level 40

    Health: +10 · Defense: +7 · Life Steal: +3%

    Equipped: Ember Aura. Enemies within 3 blocks burn.

Gear for every slot

Set pieces can be found or forged. Found pieces turn up anywhere in the run: on enemies and in crates, chests and hidden caches.

Head
Kilnborn CrownSetMolten Crown ShardPyrrhax, the Ashen SovereignCrown of EmbersPyrrhax, the Ashen Sovereign
Shoulders
Drakescale PauldronsCindermaw
Chest
Kilnborn CuirassSetKiln-Keeper's CuirassGorrak the KilnbreakerSteward Ashkar's MantleThe Steward's Throne
Back
Slagcloth MantleFoundAsh Priest's StoleVael, the Slag Priest
Wrists
Cinder ClaspFoundShackle of the SovereignPyrrhax, the Ashen Sovereign
Hands
Kilnkeeper's GlovesFoundSteward's GauntletsThe Steward's Throne
Waist
Forgeguard BeltFoundKeys of the KeepThe Steward's Throne
Legs
Kilnborn GreavesSetFirebrick GreavesGorrak the KilnbreakerFirebrick GreavesThe Hound Pens
Feet
Kilnborn SabatonsSetEmber-Step TreadsFoundPackmaster's TreadsThe Hound Pens
Neck
Ward-Chain CollarFoundTwinbound CollarThe Hound Pens
Ring
Ashen SignetFoundHarpoon BandCindermawHarpoon BandGorrak the KilnbreakerBand of the HearthfirePyrrhax, the Ashen Sovereign
Trinket
Smoke CenserFoundCenser of the Last RiteVael, the Slag Priest
Main hand
Kilnbreaker MaulSetGatewatch FangCindermawAshkar's DecreeThe Steward's ThroneSovereign's HammerPyrrhax, the Ashen Sovereign
Off hand
Gatewatch BucklerFoundSlag ChaliceVael, the Slag Priest

04 · Bestiary

Enemies & possible drops

Health and damage are base values, before level, tier and party scaling. Drop chances apply to each player kill; they are separate from boss chests and completion rewards.

Boss · The Chain BridgeCindermaw7000 HP · 11 damage
Possible drops per player kill
ItemAmountChance
Smoldering Core1–3100%
Sovereign's Ember135%
Sovereign's Hammer or Crown of Embers or Steward Ashkar's Mantle14%
Coin purse (Marks)75–180100%
Boss · Gorrak's KilnGorrak the Kilnbreaker5000 HP · 12 damage
Possible drops per player kill
ItemAmountChance
Smoldering Core1–3100%
Sovereign's Ember135%
Sovereign's Hammer or Crown of Embers or Steward Ashkar's Mantle14%
Coin purse (Marks)75–125100%
Boss · The Ash CathedralVael, the Slag Priest4500 HP · 8 damage
Possible drops per player kill
ItemAmountChance
Smoldering Core1–3100%
Sovereign's Ember135%
Sovereign's Hammer or Crown of Embers or Steward Ashkar's Mantle14%
Coin purse (Marks)75–125100%
Boss · The Molten HeartPyrrhax, the Ashen Sovereign24000 HP · 14 damage
Possible drops per player kill
ItemAmountChance
Smoldering Core1–3100%
Sovereign's Ember135%
Sovereign's Hammer or Crown of Embers or Steward Ashkar's Mantle14%
Coin purse (Marks)75–400100%
Enemy · The Chain Bridge, The Ash Cathedral, The Great Bellows, Standing guardFlamewaker50 HP · 7 damage

Fire Pools: Marks the ground under each player; the marks burst into fire a moment later.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–520%
Enemy · The Chain Bridge, The Great Bellows, Standing guardCinder Thrall40 HP · 7 damage
Possible drops per player kill
ItemAmountChance
Cinder Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · The Chain Bridge, Standing guardKeep Arbalest46 HP · 6 damage

Pinning Shot: A red line marks the target, then a heavy arrow flies down it and slows whoever it hits. Sidestep.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Elite · The Chain Bridge, The Great Bellows, Standing guardLava Brute90 HP · 9 damage

Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Charge: Lowers its head, then rushes the farthest player in a line, knocking aside anyone in the way.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–370%
Smoldering Core125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Enemy · Gorrak's Kiln, The Hound Pens, Standing guardEmber Hound40 HP · 6 damage

Leap: Leaps onto a far player and stuns everyone near the landing spot.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · Gorrak's Kiln, The Great Bellows, Standing guardFiresworn36 HP · 5 damage

Frost Bolt: Fires a bolt of frost you can see coming at a marked spot. It leaves ice that slows anyone on it.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Enemy · The Ash Cathedral, Standing guardAsh Penitent56 HP · 6 damage

Mend: Heals itself and wounded allies around it. A charged hit stops it.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–225%
A piece of gear (may be sealed)11.2%
Bottled Lesson11%
Coin purse (Marks)1–420%
Elite · The Ash Cathedral, The Great Bellows, Standing guardSon of Flame70 HP · 8 damage

Ground Slam: A ring marks the ground around it, then a shockwave hits everyone inside.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–370%
Smoldering Core125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Enemy · Standing guardChain Warden120 HP · 9 damage

Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Tether: Chains the nearest player and drags them in. Break line of sight to snap it.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–370%
Smoldering Core125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)1–820%
Elite · Standing guardRune Warden110 HP · 9 damage

Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Fire Pools: Marks the ground under each player; the marks burst into fire a moment later.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–370%
Smoldering Core125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)12–20100%
Enemy · Standing guardSteward's Guard150 HP · 10 damage

Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Rally: Drives its allies on, and they hit harder for ten seconds. A charged hit stops it.

Possible drops per player kill
ItemAmountChance
Cinder Shard1–370%
Smoldering Core125%
A piece of gear (may be sealed)17%
Bottled Lesson15%
Coin purse (Marks)1–1020%

05 · Finish the expedition

What you take home

Players present at completion receive their own rewards. Enemy drops listed above are additional chances, not guaranteed completion items. Runs with hired allies do not earn campaign progress or set expedition records.

Base completion reward

200 Marks

Before the tier multiplier. Your tier settings can change this amount.

Fixed completion items

  • 8 × Gold ingot
  • 16 × Quartz
  • 6 × Experience bottle

These items are separate from random loot rolls.

/expedition guide cinder_keep
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