Base completion reward
200 MarksBefore the tier multiplier. Your tier settings can change this amount.
Expeditions / Field guide
The Nether expedition · Brutal
Cinder Keep is the season's last raid, for two to eight players. Open the Ember Gate, bring Cindermaw down on the Chain Bridge, take the outer ward from Gorrak, the pens from Skarn and Vesh, and the Ash Cathedral from Vael. Hold the Great Bellows, then face Steward Ashkar at his throne. Under it is the Molten Heart. Normal is tuned for pickup groups; Heroic and Mythic are for organised raids. Each boss pays its loot once per tier per week, and only this raid gives Sovereign Ash, Wardens' Chain Links and the Heart of the Mountain. Defeating Gorrak opens the Nether's Cinder Shelf route to you.
Sealed until The Ember Gate View campaign →
01 · Before you enter
On a run-back tier nobody runs out of lives: if you fall, you come back at the last fire you lit, and if the whole party falls the fight resets. On tiers with shared lives, each death spends one. You keep your gear either way.
Open a tier for its requirements, modifiers and server records. Every party member must meet its entry requirements.
No additional modifiers on this tier.
/expedition start cinder_keep normalNeed a party? Use /expedition queue cinder_keep normal.
First clear this expedition on Normal.
No additional modifiers on this tier.
/expedition start cinder_keep heroicNeed a party? Use /expedition queue cinder_keep heroic.
First clear this expedition on Heroic.
/expedition start cinder_keep mythicNeed a party? Use /expedition queue cinder_keep mythic.
02 · Room by room
The three seals go into the wall and the doors come down.
Cindermaw, a drake chained to the bridge. It circles out of reach until enough ballistas hit it, then it crashes to the deck. It goes up again at two-thirds and one-third. Fire runs across the deck the whole fight.
Gorrak charges and splashes fire, then slams below half health while fire spills across the yard. Ember hounds join at 70% and 35%. Beating him opens the Nether.
Skarn and Vesh, linked. They charge and leap, and add fire below 40%. Kill both within ten seconds.
Vael heals and scatters fire, calls penitents at 80%, 50% and 25%, and drops meteors in the last third. Shut the three rune valves too.
Survive 75 seconds of waves while the vents erupt. Light the fire afterwards.
Steward Ashkar, two guards and a priest. Kill the priest first, and look away when he speaks the Decree.
Pyrrhax, the Ashen Sovereign. See the boss briefing.
03 · Spoils
Every boss leaves a chest where it falls. Each of you opens it for a private share, rolled for you alone: materials, often a piece of the dungeon's gear, and a chance at something of that boss's own. The list below runs from the likeliest piece to the rarest.
Defense: +8 · Damage Bonus: +2%
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +5 · Damage Bonus: +3%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Damage: +11 · Damage Bonus: +3%
On Hit: Ember Brand. Burns your target for 4s. 30% chance, 6s cooldown.
Health: +8 · Defense: +15
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +3 · Defense: +11
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +5 · Damage Bonus: +3%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Health: +9 · Damage Bonus: +2%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Health: +3 · Defense: +8
Equipped: Fleet Stride. You move faster.
Health: +3 · Defense: +11
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +6 · Damage Bonus: +3%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Health: +9 · Defense: +3
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +3 · Defense: +10
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Defense: +6 · Bonus Damage: +3
Equipped: Ember Aura. Enemies within 3 blocks burn.
Health: +4 · Defense: +6
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Damage: +13 · Damage Bonus: +5%
Right Click: Ember Sweep. Flame sweeps ahead for 150% weapon damage. 12s cooldown.
Health: +9 · Defense: +9 · Damage Bonus: +4%
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +5 · Defense: +7
Equipped: Last Stand. Below 30% health, you harden against hits for 5s. 60s cooldown.
Health: +9 · Defense: +10 · Damage Bonus: +4%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Health: +8 · Damage Bonus: +4%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Damage: +12 · Damage Bonus: +10%
On Hit: Ember Brand. Burns your target for 4s. 30% chance, 6s cooldown.
Right Click: Ember Sweep. Flame sweeps ahead for 150% weapon damage. 12s cooldown.
Health: +10 · Defense: +7 · Life Steal: +3%
Equipped: Ember Aura. Enemies within 3 blocks burn.
Set pieces can be found or forged. Found pieces turn up anywhere in the run: on enemies and in crates, chests and hidden caches.
04 · Bestiary
Health and damage are base values, before level, tier and party scaling. Drop chances apply to each player kill; they are separate from boss chests and completion rewards.
| Item | Amount | Chance |
|---|---|---|
| Smoldering Core | 1–3 | 100% |
| Sovereign's Ember | 1 | 35% |
| Sovereign's Hammer or Crown of Embers or Steward Ashkar's Mantle | 1 | 4% |
| Coin purse (Marks) | 75–180 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Smoldering Core | 1–3 | 100% |
| Sovereign's Ember | 1 | 35% |
| Sovereign's Hammer or Crown of Embers or Steward Ashkar's Mantle | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Smoldering Core | 1–3 | 100% |
| Sovereign's Ember | 1 | 35% |
| Sovereign's Hammer or Crown of Embers or Steward Ashkar's Mantle | 1 | 4% |
| Coin purse (Marks) | 75–125 | 100% |
| Item | Amount | Chance |
|---|---|---|
| Smoldering Core | 1–3 | 100% |
| Sovereign's Ember | 1 | 35% |
| Sovereign's Hammer or Crown of Embers or Steward Ashkar's Mantle | 1 | 4% |
| Coin purse (Marks) | 75–400 | 100% |
Fire Pools: Marks the ground under each player; the marks burst into fire a moment later.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–5 | 20% |
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Pinning Shot: A red line marks the target, then a heavy arrow flies down it and slows whoever it hits. Sidestep.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Charge: Lowers its head, then rushes the farthest player in a line, knocking aside anyone in the way.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–3 | 70% |
| Smoldering Core | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 12–20 | 100% |
Leap: Leaps onto a far player and stuns everyone near the landing spot.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Frost Bolt: Fires a bolt of frost you can see coming at a marked spot. It leaves ice that slows anyone on it.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Mend: Heals itself and wounded allies around it. A charged hit stops it.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–2 | 25% |
| A piece of gear (may be sealed) | 1 | 1.2% |
| Bottled Lesson | 1 | 1% |
| Coin purse (Marks) | 1–4 | 20% |
Ground Slam: A ring marks the ground around it, then a shockwave hits everyone inside.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–3 | 70% |
| Smoldering Core | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 12–20 | 100% |
Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Tether: Chains the nearest player and drags them in. Break line of sight to snap it.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–3 | 70% |
| Smoldering Core | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 1–8 | 20% |
Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Fire Pools: Marks the ground under each player; the marks burst into fire a moment later.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–3 | 70% |
| Smoldering Core | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 12–20 | 100% |
Cleave: Winds up, then sweeps everything in front of it. Step behind or out of the arc. Rally: Drives its allies on, and they hit harder for ten seconds. A charged hit stops it.
| Item | Amount | Chance |
|---|---|---|
| Cinder Shard | 1–3 | 70% |
| Smoldering Core | 1 | 25% |
| A piece of gear (may be sealed) | 1 | 7% |
| Bottled Lesson | 1 | 5% |
| Coin purse (Marks) | 1–10 | 20% |
No enemies or drops match your search.
05 · Finish the expedition
Players present at completion receive their own rewards. Enemy drops listed above are additional chances, not guaranteed completion items. Runs with hired allies do not earn campaign progress or set expedition records.
Base completion reward
200 MarksBefore the tier multiplier. Your tier settings can change this amount.
Fixed completion items
These items are separate from random loot rolls.
/expedition guide cinder_keep