Aerborne

Game GuideSkills & professions

Skills & professions · Guide 1 of 6

Skills and talents

What trains each skill and how personal and island progress differ.

Browse this chapterSkills & professions
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Train by doing

Skill Eligible work
Mining Ores and stone.
Forestry Harvesting logs and related forestry activity.
Farming Mature crops, fruit and naturally regrown stalks.
Fishing Accepted catches and collection turn-ins.
Hunting Defeating mobs and encounters.
Excavation Natural soil, brushes and enabled dig sites.
Smithing Eligible equipment crafting and upgrades.
Alchemy Eligible brewing.
Building Eligible block placement.
Cooking Successfully crafting food and meals.
Enchanting Eligible Arcane binds, discoveries and other rewarded actions.

Experience bottles

Experience bottles hold what someone else already learned. Right-click a Bottled Lesson to uncork it and choose a skill: that skill gains 10% of the XP it needs for its next level. A Bottled Lifetime gives 25% and a Bottled Legend 60%; they come from expedition chests. Shift-click a skill to use the whole stack. Bottles fired from a dispenser still shatter as usual.

Open /skills for levels, talent requirements and bonuses. Repeating placed-resource loops, cancelled actions and machine output do not provide unrestricted XP. Rates depend on the activity, equipment, talents and server tuning.

Keep the progress tracks separate

Personal skills and talents belong to your account. Adventurer Level represents overall character progress, from 1 to 100. Island XP and talents belong to the island; /island journal separately certifies skill requirements for resource unlocks.

Use /achievements for milestones and /leaderboard for rankings. Enchanting XP does not pay job Marks by itself.

Updated 2 Nov 2026 · Back to top ↑

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