Game GuideSkills & professions
Skills & professions · Guide 1 of 6
Skills and talents
What trains each skill and how personal and island progress differ.
Train by doing
| Skill | Eligible work |
|---|---|
| Mining | Ores and stone. |
| Forestry | Harvesting logs and related forestry activity. |
| Farming | Mature crops, fruit and naturally regrown stalks. |
| Fishing | Accepted catches and collection turn-ins. |
| Hunting | Defeating mobs and encounters. |
| Excavation | Natural soil, brushes and enabled dig sites. |
| Smithing | Eligible equipment crafting and upgrades. |
| Alchemy | Eligible brewing. |
| Building | Eligible block placement. |
| Cooking | Successfully crafting food and meals. |
| Enchanting | Eligible Arcane binds, discoveries and other rewarded actions. |
Experience bottles
Experience bottles hold what someone else already learned. Right-click a Bottled Lesson to uncork it and choose a skill: that skill gains 10% of the XP it needs for its next level. A Bottled Lifetime gives 25% and a Bottled Legend 60%; they come from expedition chests. Shift-click a skill to use the whole stack. Bottles fired from a dispenser still shatter as usual.
Open /skills for levels, talent requirements and bonuses. Repeating placed-resource loops, cancelled actions and machine output do not provide unrestricted XP. Rates depend on the activity, equipment, talents and server tuning.
Keep the progress tracks separate
Personal skills and talents belong to your account. Adventurer Level represents overall character progress, from 1 to 100. Island XP and talents belong to the island; /island journal separately certifies skill requirements for resource unlocks.
Use /achievements for milestones and /leaderboard for rankings. Enchanting XP does not pay job Marks by itself.
Updated 2 Nov 2026 · Back to top ↑